Why Are Online Games Great for Kids?

Children and games go together perfectly! The players don’t necessarily have to be young because games work perfectly for every age category. Taking into account the development of the Internet and other technologies existent nowadays, people have a large variety of indoor games. Even larger than the outdoor ones. Everyone has started loving the online games, and kids in particular. Online games have become a fantastic source of entertainment and leisure for everyone, and for this reason lots of sites avail them.

Options

You can find lots of entertainment options available for all gamers out there. The categories of games are infinite and choosing represents a true challenge for lots of gamers. For instance, you can find 3D games or car games among other similar ones. The only thing parents have to do is create some rules and agree with their kids on how to play games. Internet safety should come first, so this is also pretty important. Monitoring the activities of the kids is very important to check exactly what they are doing.

Stress

Since they truly are an entertainment option, online games are great at reducing mental stress or frustration. They often offer funny and creative instances that can make gamers unwind. What can be better than playing your favorite game?

Motivation

Lots of the games attract the player by promising some sort of prize. It is a known fact that kids love rewards and they adore accomplishing certain objectives. This is exactly what their game is trying to do. By winning, they boost their self-esteem and they move on to the next challenge. This makes kids overcome the tiny objectives in their game and prepares them to do the same in real life.

Intelligence

Did you know that, by playing online games, kids get to grow their intellectual capacities? Why? Because this develops their thinking abilities! Lots of games can include calculations that help the kid perfect his math and computation skills. Normally they are called logic games, and they also trigger their imagination. In some cases, children need to personalize animals, thus they have to use their creativity. Moreover, kids who play video games can develop their hand-eye coordination much better than those who don’t play.

Social skills

Lots of games require your kids to interact with other kids during their play. This is a fantastic chance for parents to explain their kids the ways in which they have to behave or how much information they must share in the online environment. This will help them develop better social skills that can also be used outside the online environment. Not to mention that kids can also learn more about various cultures, if we are to consider the range of people that play online games. This will boost their development and social skills.

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Online Games: What Is The Future Of Games Online?

Online games are now being played for over 60 minutes a day by over half a billion people globally, says Jane McGonigal.

In the United States alone, that number is 183 million.

Ninety-nine percent of boys under 18 and 94 percent of girls under 18 say they play online games on a regular basis.

On an average, young people will rack up 10 thousand hours of gaming by the time they reach the age of 21.

That is about the same amount of time that they will spend in their classrooms.

Over 5 million Americans are now spending over 40 hours a week playing online games, which is the equivalent of the time spent at a full time job.

The NPD Group, a financial-analysis firm that tracks the sales of video games, says the U.S. games industry sold $6.71 billion worth of new games in 2012.

The top 10 best-selling games of 2012 were:

Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Madden NFL 13 (360, PS3, Wii, PSV, Wii U)
Halo 4 (360)
Assassin’s Creed III (360, PS3, PC, Wii U)
Just Dance 4 (Wii, 360, Wii U, PS3)
NBA 2K13 (360, PS3, Wii, PSP, Wii U, PC)
Borderlands 2 (360, PS3, PC)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
FIFA Soccer 13 (360, PS3, Wii, PSV, 3DS, Wii U, PSP)
FarmVille is a highly-popular farming simulation social network game developed by Zynga in 2009.

FarmVille 2 was released in September 2012.

World of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over 8 million subscribers as of March 2013 (Wikipedia).

Another popular game is Clash of Clans, which is a combat strategy game.

Free games, often referred to as freemium (free + premium) games, is a business model where the game is given away for free, but the customer has the option of spending money on a variety of game enhancements.

This model has become popular on both smartphones and iPads.

Free games are downloaded much more readily than paid games.

The freemium model seems to be the trend of the future because many are becoming reluctant to pay for a game before they use it.

Once a customer uses a game, they will usually be willing to spend money within that game if they find it fun and engaging.

As an example of how the freemium model works, consider the free game Clash of Clans.

The objective of this game is to create a clan, build a village for the clan, then train your warriors to protect your village from invaders.

You can download the game to your smartphone for free. Then, once you find this game fun and engaging, there are all kinds of available upgrades.

Sure, you can go on playing for free for as long as you like and slowly earn virtual “gems” to help you fund your clan project. Or you can make a purchase over your smartphone to speed up the pace of acquiring gems.

With the touch of a finger, players can buy a “pile of Gems” for $4.99, a “bag of Gems” for $9.99, or a “box of Gems” for $49.99.

And if you feel really ambitious, and if you wish to get a few extra swords and sling-shots to fight off barbarian invaders, simply touch your shartphone screen and buy a “chest of Gems” for only $99.99.

The company that makes Clash of Clans (Supercell) rakes in over 1 million dollars… a day!

All from people who downloaded a free Clash of Clans game to their smartphone.

Apple gets about 30% of that, or $300,000 a day.

When the ability to buy things is made easier through the use of technology, wealth is created faster and more abundantly than ever before.

Also consider that when people play Clash of Clans, they are encouraged to simply press a button to invite all of their friends from Facebook to join them, which brings Supercell even more money.

Of course, Clash of Clans is only one of many examples.

The users, the fans, and the players of Clash of Clans (and other freemium online games) generate millions of dollars for companies like Supercell and Apple.

Meanwhile, the users get zilch… a great big goose egg.

Does that seem fair?

Shouldn’t the users get rewarded?

We believe rewarding users of online games is an idea whose time has come.

Wouldn’t it be great if the users, the fans, and the players of online games got some of the money that comes from online games? Wouldn’t it be great if the users of online games could actually earn money for playing games online?

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